Wareable Object - First set of Roughs

 This was such an interesting project. I think the hardest part was simplifying the object enough so that it is easy to print and wear as an object. My first concept was a face mask idea; I decided to do a half-face by using my glasses as a base to design.

I measured my glasses and then created a wireframe design around it. I learned that there were some issues in using sweep to create the rails of the curves. The second time around, I think I would extrude curve to make the design more simplified.



My second object was a play on rings. I was hoping to connect the object with a feather-like design. This turned out to be very complex. The full intention was to make the feathers wrap around the hand and the rings. Also, creating the feathers was a bit of a problem, I think, the second time around. Instead of using split to do the feathers' cutouts, I would extrude the curve and use a boolean split.



This design was probably my favorite and probably the LEAST practical. I measured my face as a base for a mask and then mapped out some points. I then Rotate3D, copy, and then lofted. Once I had the face's base, I used PointsOn to find the frame to draw the Bull Mask. I created the frame and then used Sweep2 to create the shapes and create the solids based on the face frame.






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